17) Dismounting a Hippogryph Rider avoids certain spells. Includes Unstable Concoction, Ensnare, Web.
1 Destroyed buildings remain on minimap in replays.
19) Kaboom (on Clockwerk Goblins and Goblin Sappers) has difficulty attacking harvesting wisps: The goblins cannot get close enough to their target. You must target a nearby area on the ground.
20) Hitpoint bars linger for dead units
21) Forked Lightning (and some other spells) do not execute if the target moves out of range before the spell is finished. Mana and Cooldown are still charged.
25) Some instant orders cannot be queued if there are no valid targets at the unit's current position.
31) The camera and cursor position are not centered over your town hall when the map is finished loading.
34) In the Battle.net Standard Game screen, for Small Free for All, it reads: "Can you defeat 3-5 opponents alone?" It should be 3.
35) The Arranged Team profile does not display the rank correctly.
42) Banished Blood Mages can use Siphon Mana against creeps with no magic attack without waking them.
90) Drunken Brawler can crit and proc a ground unit, but not an air unit. Critical Strike and Bash have the same problems once they're fixed to target air units.
116) Buffs are not always removed when the target is no longer considered valid. Ex. Frost effects are not removed from the Paladin when he uses Divine Shield.
117) Abilities that target only your own units are displaying a misleading error message when targeting allied units.
11 ELL determines start positions.
121) Wind Walk does not cancel queued attack orders.
12 Dropped players can continue harvesting.
129) Amulet of Spell Shield blocks Impale completely instead of for just the hero wearing it.
139) When Obsidian Statues are destroyed, they sometimes disappear for a short time before they play their death animation.
145) Illusions are occasionally displayed incorrectly in replays.
149) Detonating on the portrait of the selected wisp if it's on a tree does not cause it to detonate in place.
180) Phased faerie dragons are not teleported.
191) Fogged Blight does not update properly when viewed in replays.
195) Acolytes can become stuck if ordered to an occupied harvest position.
213) If you cast Hex on a unit as it begins to Wind Walk, you will see the hex animation even though the unit is invisible.
223) Moon Well water is being raised by Volcano. New to 1.17
224) Hexed heroes cannot purchase items when hex wears off without leaving the area around the shop and returning. New to 1.17
226) Orb of Annihilation is not autocast by default. New to 1.17
227) Statues autocast if a Destroyer is in the area. New to 1.17
231) Siphon Mana should allow you to transfer to friendly invulnerable and magic immune units. New to 1.17
232) The Lava Spawn does not have easily visible team color. New to 1.17
239) Splitting lava spawns to not teleport. New to 1.17
240) Big Bad Voodoo does not break Possession. New to 1.17
241) Volcano shows through the fog of war. New to 1.17
243) Frogs should only be summoned by Mechanical Critter on the Sunken Ruins tileset. New to 1.17
247) Hippogryphs do not mount all available archers. New to 1.17
24 Transmute does not give the correct price for the Destroyer. New to 1.17.
249) Disabled units hide the commands of other units of the same type. New to 1.17.
250) Channeling spells ignore orders to recast them. New to 1.17.
251) Crypt Fiends turn off Web when they burrow. New to 1.17.
252) Shift-drag selecting peasants to add them into a group selection with a building peasant will remove the building peasant from the selection. New to 1.17.
253) Wind-walking units lose the ability to walk through units when disabled. New to 1.17.
254) The Trueshot Aura icon is appearing on units that don't have a ranged attack (it's not actually giving them a real bonus). New to 1.17.
255) Incinerate does not affect air units. It should affect other units of the target-type you targeted (except for buildings). New to 1.17.